As the coronavirus pandemic has pushed more people online, interest is increasing in how violent extremists might be exploiting online gaming networks. Games themselves are not the key concern – video gaming can also be a source of resilience for many – but socialisation inside gaming-related spaces reveals a real and pressing problem. From neo-Nazis and other far-right groups to Islamic State, those seeking to instigate hate and violence for their ideological ends are finding new platforms to do so as traditional social media platforms crack down on their content. New platforms, including the chat application Discord, live-streaming sites such as Twitch, online games like Fortnite, and gaming platforms like Steam, are rife with extremist content and recruiters. Yet research into gaming and radicalisation remains sparse and outdated.
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Published on September 28, 2021
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